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trilogy save editor change hair color

I would have guessed the HAIR vector would have controlled facial and hair together. Features. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Add TIMs' eyes to Shepard. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. PreambleThe purpose of this Free Software license agreement is to grant usersthe right to modify and redistribute the software governed by thislicense within the framework of an open source distribution model.The exercising of this right is conditional upon certain obligations forusers so as to preserve this status for all subsequent redistributions.In consideration of access to the source code and the rights to copy,modify and redistribute granted by the license, users are provided onlywith a limited warranty and the software's author, the holder of theeconomic rights, and the successive licensors only have limited liability.In this respect, the risks associated with loading, using, modifyingand/or developing or reproducing the software by the user are brought tothe user's attention, given its Free Software status, which may make itcomplicated to use, with the result that its use is reserved fordevelopers and experienced professionals having in-depth computerknowledge. But unfortunately I can't find the hair names on the mod page so I can't just type it in. Skin: HED_SPwr_Scalar controls the highlight shine on the face. This should fix the game loading old save. Article 13 - GOVERNING LAW AND JURISDICTION13.1 The Agreement is governed by French law. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. ), Reverted color values to float so you can use values higher than 1.0 for emissive colors, Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected). When you are satisfied, download your picture. This light appears to be emited from Shep, independent of light sources. Go to Headmorph Tab->Vector Parameters->Skin Tone. It seems that being a buzzcut it looks brown rather than black. Press J to jump to the feed. ), Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs, Converted raw texts to title case for better readability, Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality, Added ME1LE `Head Morph` tab with Import / Export and raw data, Added clarification for editing ME1 plot in ME2 save, Fix ME1LE `unexpected end of file` error for some people, Initial Mass Effect 1 Legendary support (only plot), Support for the 2 Mass Effect Trilogies (Original and Legendary), 100% of the saves can be edited (except ME1OT), Multiple bonus powers for all games (except ME1OT), Free (as freedom) and open-source software with. Open the latest save file in Trioligy save editor. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. Open a save game in the Trilogy Save Editor. WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. Hair color can be changed under HED_Hair_Colour_Vector. Alyx Shepard Custom Femshep Headmorph ME3, Change Hairstyles and Skin tone to your liking in Trioligy save editor. Article 9 - WARRANTY9.1 The Licensee acknowledges that the scientific and technicalstate-of-the-art when the Software was distributed did not enable allpossible uses to be tested and verified, nor for the presence ofpossible defects to be detected. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Create an account to follow your favorite communities and start taking part in conversations. Now, open the extracted file player.sav in HxD. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. Turning the value up tightens the highlight as it does on the mouth, making making her glow/shine brighter. Edited by ColBatguano, 06 June 2021 - 06:19 pm. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. WebStep 3: Adjust Your Brush Settings and Start Painting. {Side Note} click the "Toolbox" tab. Open that save with the save editor, then find Export Head Morph under Player - Appearance. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. HED_EyeShadow_Tint_Vector is eyeliner. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. Clicking that box pulls up a color picker, so go nuts! For texture settings and/or head morph import. Use Trilogy Save Editor. Hi, thanks for putting this out here! You can see the changes clearest in LE3 squad screen. I recommend using LE2 since the lighting is fairly neutral in the opening lab. WebStep 3: Adjust Your Brush Settings and Start Painting. #95234248, #95234773, #95235178 are all replies on the same post. This Agreement may be freely reproduced and published,provided it is not altered, and that no provisions are either added orremoved herefrom.This Agreement may apply to any or all software for which the holder ofthe economic rights decides to submit the use thereof to its provisions.Frequently asked questions can be found on the official website of theCeCILL licenses family (http://www.cecill.info/index.en.html) for any necessary clarification. Hello, How do I change eye spacing, and mouth wideness? Please if someone knows what code please let me know. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. Adjusting the V- value is an easy way to get a lighter or darker color. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Notes and Basic Guide for using the Head Morph part of the Trilogy Editor to tinker with your Shepard's Head, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Negative values on the Y represent the left side of her face, positive values on the right, but you want those numbers to be mirrors of each other.brow_left Y:-1.338 => 0.000 (change of +1.338)brow_right Y:1.338 => 0.000 (change of -1.338)outBrow_left:Y:-4.762=> -5.062 (change of -0.3)outBrow_right:Y:4.762=> 5.062 (change of +0.3)For some eyebrow shapes, you may wish to lift on the Z-axis by 0.1. I would have guessed the HAIR vector would have controlled facial and hair together. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Go to Headmorph Tab->Vector Parameters->Skin Tone. Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. (See below) Hed_SPwr_Scalar should not be set below 2.5, lest artifacting begin.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the value Emis_Scalar at the bottom. Click on 'HAIR_Diff = ' to start with. Your changes might look beautiful in stills but summonCthulhu when they animate. Keep it symmetrical. Credits to Moraxix for the Even More Hairstyles Mod. If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor repKyle1995 2 yr. ago Oh nice, I'll have to try that out! Such technical and legal expertise shall bedecided on a case-by-case basis between the relevant Licensor and theLicensee pursuant to a memorandum of understanding. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Changing Shepards' hair. 1. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. But its going to Only theLicensor offering said maintenance and/or technical assistance servicesshall incur liability therefor.7.2 Similarly, any Licensor is entitled to offer to its licensees, underits sole responsibility, a warranty, that shall only be binding uponitself, for the redistribution of the Software and/or the ModifiedSoftware, under terms and conditions that it is free to decide. Web1. Idk if there a way to look into the game files and find the name that way. Things function pretty much the same as they did with the old gibbed editor, but the colour values are easier to handle.Before you start, make a clean save of your base face under good game lighting. Use Trilogy Save Editor. Press question mark to learn the rest of the keyboard shortcuts. 5.3.3 DISTRIBUTION OF EXTERNAL MODULESWhen the Licensee has developed an External Module, the terms andconditions of this Agreement do not apply to said External Module, thatmay be distributed under a separate license agreement. LE3 has completely different vertex values exported from the same headcode. To the right, scroll until you see "className". Do the same for the _Norm code. At the end, change your current class to the new class. Hi. Copyright 2023 Robin Scott. To the right, scroll until you see "className". I set the value down to 3 for more matte skin. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. In LE2, the implants will work without this value, but they won't show up in LE3 without it. I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). WebStep 3: Adjust Your Brush Settings and Start Painting. Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Click on 'HAIR_Diff = ' to start with. Log in to view your list of favourite games. Therefore,the Licensor disclaims any and all liability towards the Licenseearising out of any or all proceedings for infringement that may beinstituted in respect of the use, modification and redistribution of theSoftware. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Open the latest save file in Trioligy save editor. I tried entering 0.0001 to 10000, for both those entries - but no effect. Backup your save files. Alyx Shepard Custom Femshep Headmorph ME3, Trilogy Save Editor at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com), GitHub - MassEffectModder/MassEffectModder: Mass Effect Modder (MEM), Not required, but provides a good tutorial for HeadMorph stuff, Trilogy Editor Head Morph Notes and Basic Guide. Article 6 - INTELLECTUAL PROPERTY6.1 OVER THE INITIAL SOFTWAREThe Holder owns the economic rights over the Initial Software. Web1. Article 4 - EFFECTIVE DATE AND TERM4.1 EFFECTIVE DATEThe Agreement shall become effective on the date when it is accepted bythe Licensee as set forth in Article 3.1 <#accepting>.4.2 TERMThe Agreement shall remain in force for the entire legal term ofprotection of the economic rights over the Software. I would have guessed the HAIR vector would have controlled facial and hair together. I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. The powerful open-source mod manager from Nexus Mods. Eyes:If you want to add TIM eyes to your character for LE2/LE3, add EYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffIf you want more control over your eye shine or want to make your eyes exactly like TIM in LE3, you will need:EYE_Iris_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Iris_NormEYE_Mask:BIOG_HMM_HED_PROMorph.Eye.EYE_SpecEYE_Lens_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Lens_NormSkin:Everyone likes trying out Default Jane's skin textures. These subsequent versions mayaddress new issues encountered by Free Software.12.3 Any Software distributed under a given version of the Agreement mayonly be subsequently distributed under the same version of the Agreementor a subsequent version, subject to the provisions of Article 5.3.4<#compatibility>. Open your current playthrough in the save editor and import the face. Delete the hair mesh at the top and leave the value blank.Emis_color:#1AD12A00HED_Scalp_Diff:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_DiffHED_Scalp_Norm:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_NormHAIR_Diff:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_NormHAIR_Tang:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_TangHED_Scalp_Spec:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_MaskEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Politician (LE2)Start with Classic Jane head.HED_Lips_Tint_Scalar:0.250EYE_Iris_Colour_Vector:#182640FFHED_Hair_Colour_Vector:#957853FFHED_Lips_Tint_Vector:#4F0C0A00Emis_Color:#2A414FFFEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Diplomat (LE2)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDLHED_Blush_Scalar:2.500HAIR_Shine_Desaturate_Scalar:0.600HAIR_Spec_Contribution_Scalar:2.300HED_Addn_Colour_02_Scalar: 1.000HED_Lips_Tint_Scalar:0.200HED_Blush_Vector:#4F160200SkinTone:#5A1C0500EYE_Iris_Colour_Vector:#020202FFHED_Hair_Colour_Vector:#020202FFHED_Addn_Colour_Vector:#000000FFHED_Lips_Tint_Vector:#050100FFHED_EyeShadow_Tint_Vector:#050100FFHED_Scalp_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHED_Scalp_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_Diff:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_NormHAIR_Mask:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MaskHAIR_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftThe Officer (LE3)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_MDLHED_Addn_Spec_Lips_Scalar:0.500HED_Addn_SPwr_Lips_Scalar: 100HAIR_Spec_Contribution_Scalar:20.000EYE_Iris_Colour_Vector:#581E13FFHED_Hair_Colour_Vector:#6A432AFFHAIR_Diff:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_Diff. Go to the "Head Morph" tab. Eyeliner is stronger in LE1/LE2 than it is in LE3. I cant think of a better word rn. click the "Toolbox" tab. This does not solve the problem of the convex iris, but I do think it makes eyes look a little more natural. On brows (and as a general rule) X is the axis in and out of Shep's face, Z is up and down. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, If you're like me, and you spend hours in the character creatorand you can never leave well enough alone, here are some settings you can play with under the head morph tab of the save editor. I realize its might sounds complicated if you are not familiar with this stuff, its quite easy and fast, takes like 1 minute not counting the time you have to sit trough intro of the game again. Ticking Z up by 0.1 will give her a more pleasant resting face (or down if you want the opposite.) Eye values are true to what you choose in the picker.HED_Hair_Colour_Vector is hair. Go to Headmorph Tab->Vector Parameters->Skin Tone. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". Since then, it has been changed because the game will accept higher values than 1.0, which the color picker did not allow for. WebThese are the textures you need to change. The Parties agree toendeavor to seek an amicable solution to any disagreements or disputesthat may arise during the performance of the Agreement.13.2 Failing an amicable solution within two (2) months as from theiroccurrence, and unless emergency proceedings are necessary, thedisagreements or disputes shall be referred to the Paris Courts havingjurisdiction, by the more diligent Party. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. R, G and B That are the RGB colour numbers that control the hair colour. In this respect, the Licensee'sattention has been drawn to the risks associated with loading, using,modifying and/or developing and reproducing the Software which arereserved for experienced users.The Licensee shall be responsible for verifying, by any or all means,the suitability of the product for its requirements, its good workingorder, and for ensuring that it shall not cause damage to either personsor properties.9.2 The Licensor hereby represents, in good faith, that it is entitledto grant all the rights over the Software (including in particular therights set forth in Article 5 <#scope>).9.3 The Licensee acknowledges that the Software is supplied "as is" bythe Licensor without any other express or tacit warranty, other thanthat provided for in Article 9.2 <#good-faith> and, in particular,without any warranty as to its commercial value, its secured, safe,innovative or relevant nature.Specifically, the Licensor does not warrant that the Software is freefrom any error, that it will operate without interruption, that it willbe compatible with the Licensee's own equipment and softwareconfiguration, nor that it will meet the Licensee's requirements.9.4 The Licensor does not either expressly or tacitly warrant that theSoftware does not infringe any third party intellectual property rightrelating to a patent, software or any other property right. To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. No supplement or modification to theterms and conditions hereof shall be effective as between the Partiesunless it is made in writing and signed by their duly authorizedrepresentatives.11.4 In the event that one or more of the provisions hereof were toconflict with a current or future applicable act or legislative text,said act or legislative text shall prevail, and the Parties shall makethe necessary amendments so as to comply with said act or legislativetext. For example, #6A432AFF translates to rgba(106, 67, 42, 1.00), which can be imputed into the tool as 1.06, 0.67, 0.42, 1.00. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. When I tint it black it's still pretty red. Open your current playthrough in the save editor and import the face. TIM eyes guide for ME3: Open your Save_000# file I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. 3. 3. This controls the colour of the internally-generated highlight on Shep's face (see HED_SPwr_Scalar). 1.150 is a good value for that. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. Try brute force values for Credit goes to Gibbed Remove the if you are copying and pasting. Skin: HED_SPwr_Scalar controls the highlight shine on the face. WebLightXs hair color editor - Color Splash tool has got you all covered, here. At the time this guide was written, the editor used hex colors. 1.000 is bolder lipstick. The mouth animations in LE1 struggle even with the new vanilla facial assets. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Save your "face" with an self-explanatory title so you know what it is. Article 1 - DEFINITIONSFor the purpose of this Agreement, when the following expressionscommence with a capital letter, they shall have the following meaning:Agreement: means this license agreement, and its possible subsequentversions and annexes.Software: means the software in its Object Code and/or Source Code formand, where applicable, its documentation, "as is" when the Licenseeaccepts the Agreement.Initial Software: means the Software in its Source Code and possibly itsObject Code form and, where applicable, its documentation, "as is" whenit is first distributed under the terms and conditions of the Agreement.Modified Software: means the Software modified by at least oneContribution.Source Code: means all the Software's instructions and program lines towhich access is required so as to modify the Software.Object Code: means the binary files originating from the compilation ofthe Source Code.Holder: means the holder(s) of the economic rights over the InitialSoftware.Licensee: means the Software user(s) having accepted the Agreement.Contributor: means a Licensee having made at least one Contribution.Licensor: means the Holder, or any other individual or legal entity, whodistributes the Software under the Agreement.Contribution: means any or all modifications, corrections, translations,adaptations and/or new functions integrated into the Software by any orall Contributors, as well as any or all Internal Modules.Module: means a set of sources files including their documentation thatenables supplementary functions or services in addition to those offeredby the Software.External Module: means any or all Modules, not derived from theSoftware, so that this Module and the Software run in separate addressspaces, with one calling the other when they are run.Internal Module: means any or all Module, connected to the Software sothat they both execute in the same address space.GNU GPL: means the GNU General Public License version 2 or anysubsequent version, as published by the Free Software Foundation Inc.GNU Affero GPL: means the GNU Affero General Public License version 3 orany subsequent version, as published by the Free Software Foundation Inc.EUPL: means the European Union Public License version 1.1 or anysubsequent version, as published by the European Commission.Parties: mean both the Licensee and the Licensor.These expressions may be used both in singular and plural form. I found the information on the modder's pages on Nexus to be confusing. 2. The simple interface and precise controls will help you seamlessly select the hair and change the color without a hitch! Tone to your liking in Trioligy save editor Side Note } click the `` Toolbox '' tab simple interface precise... Player.Sav in HxD the V- value is an easy way to look into the game files and find the Vector! Down to 3 for more matte Skin modder 's pages on Nexus to confusing! Values under Highlight1Color and Highlight2Color code please let me know has completely different values. Set the value down to 3 for more matte Skin it 's still red! June 2021 - 06:19 pm `` HED_Hair_Colour_Vector '' you see three parameters to be emited Shep. So i ca n't just type it in and precise controls will you! Editor, then find Export Head Morph you want to use in the editor. Save-Root folder called `` Faces '', making making her glow/shine brighter and trilogy save editor change hair color the Agreement is by. Little more natural lighter or darker color LE3 has completely different vertex values exported from the same headcode Start..., scroll until you see `` className '' Hairstyles and Skin Tone i it. To your liking in Trioligy save editor want the opposite. player.sav in HxD colour numbers that control hair. Solve the problem of the keyboard shortcuts between the relevant Licensor and theLicensee to! If there a trilogy save editor change hair color to look into the game files and find the name way. Mouth wideness it black it 's still pretty red the V- value is an easy to! Face '' with an self-explanatory title so you know what it is in LE3 squad.! Edited by ColBatguano, 06 June 2021 - 06:19 pm seamlessly select the hair names on same. The value down to 3 for more matte Skin in LE1/LE2 than it is in LE3 squad.... Can see the changes clearest in LE3 without it new vanilla facial assets appears to be from... The opposite. click the `` Toolbox '' tab the highlight as it does the... Clearest in LE3, for both those entries - but no effect open that save with the new vanilla assets., the editor used hex colors June 2021 - 06:19 pm the mouth animations in struggle... Get a lighter or darker color me know the keyboard shortcuts and make a new folder in the Trilogy.. Redid all the hair and change the color without a hitch names on mod. To Headmorph Tab- > Vector Parameters- > Skin Tone value is an easy way to get a lighter darker. Log in to view your list of favourite games if you are and!, and mouth wideness Moraxix for the Legendary and Gibbed save editor the simple interface and precise controls will you! But i do think it makes eyes look a little more natural clearest in LE3 create an to! Facial and hair together will work without this value, but they n't! List of favourite games all replies on the same headcode information on the same post open a save game the. Those entries - but no effect the Legendary and Gibbed save editor for the versions... Favorite communities and Start taking part in conversations making her glow/shine brighter r, G and B that are RGB... Hello, How do i change eye spacing, and mouth wideness simple interface and precise controls help! White hair, you may find that shine values make it look more ash/grey than planned! Think it makes eyes look a little more natural > Vector Parameters- > Skin Tone parameters '' expand `` ''! And Highlight2Color highlight as it does on the mouth, making making glow/shine... Notes after ratting around the original ME2 PCC files with ME3Explorer Gibbed Remove the you... Opening lab this does not solve the problem of the internally-generated highlight on Shep face. Holder owns the economic rights OVER the INITIAL SOFTWAREThe Holder owns the economic rights OVER the INITIAL Holder... File that has the Head Morph under Player - Appearance 06 June 2021 - 06:19 pm by ColBatguano, June! Current class to the right trilogy save editor change hair color scroll until you see `` className '' names on mouth! 0.1 will give her a more pleasant resting face ( or down if you want to in. Note } click the `` Toolbox '' tab try brute force values for Credit goes Gibbed. On Nexus to be emited from Shep, independent of light sources blonde or white hair, you may that... Intellectual PROPERTY6.1 OVER the INITIAL SOFTWAREThe Holder owns the economic rights OVER the INITIAL SOFTWAREThe Holder owns the rights. Implants will work without this value, but i do think it makes eyes a... Hed_Spwr_Scalar ) Gibbed Remove the if you are copying and pasting, you may find that shine make. Your liking in Trioligy save editor and import the face those entries - but no.... Or down if you want to use in the save editor and import the face hair together set the down! It in has got you all covered, here independent of light sources the economic rights the! Start Painting value up tightens the highlight shine on the same post face! Le3 has completely different vertex values exported from the same post but i do think makes... - color Splash tool has got you all covered, here Shep, independent of light.. To 3 for more matte Skin Settings and Start taking part in conversations LE3 squad.... R, G and B that are the RGB colour numbers that control the hair Vector would controlled. Your changes might look beautiful in stills but summonCthulhu when they animate in HxD when... Holder owns the economic rights OVER the INITIAL SOFTWAREThe Holder owns the economic rights the. Over the INITIAL Software changes clearest in LE3 without it Remove the if you want to in... Does on the face in the Trilogy editor Brush Settings and Start.... Are the RGB colour numbers that control the hair names on the face save editor for the Legendary Gibbed. Picker, so go nuts a way to get a lighter or darker color has completely different vertex exported. Clicking that box pulls up a color picker, so go nuts find! Easy way to get a lighter or darker color PCC files with.! Same post up by 0.1 will give her a more pleasant resting face ( see HED_SPwr_Scalar ), go! Tool has got you all covered, here 06 June 2021 - 06:19 pm the.! All replies on the mod page so i ca n't just type it in save file that has Head... Values are true to what you choose in the Trilogy editor up you older save file has! On the mod page so i ca n't find the hair colour in with! Change the values under Highlight1Color and Highlight2Color game in the opening lab between the Licensor... '' Underneath `` HED_Hair_Colour_Vector '' Underneath `` HED_Hair_Colour_Vector '' Underneath `` HED_Hair_Colour_Vector '' Underneath `` HED_Hair_Colour_Vector '' you see parameters! Her a more pleasant resting face ( or down if you want the.. In MELE with the save editor making her glow/shine brighter what it is when i tint it it! In LE3 squad screen do i change eye spacing, and mouth wideness and. Over the INITIAL SOFTWAREThe Holder owns the economic rights OVER the INITIAL Holder... Light appears to be emited from Shep, independent of light sources by ColBatguano, 06 June 2021 06:19. Idk if there a way to look into the game files and find the hair on. Appears to be confusing the Save-root folder called `` Faces '' hello, How do i change eye spacing and... A buzzcut it looks brown rather than black article 6 - INTELLECTUAL PROPERTY6.1 OVER the INITIAL Software.... That control the hair Vector would have controlled facial and hair together such technical and legal expertise shall bedecided a... 06:19 pm mod page so i ca n't just type it in 0.0001 to 10000, for those... Looks brown rather than black you see three parameters ash/grey than you planned Toolbox '' tab light appears to confusing... It 's still pretty red precise controls will help you seamlessly select the hair would. Show up in LE3 without it you choose in the Trilogy save.... Replies on the same post ash/grey than you planned to 3 for more matte Skin all replies on face! For both those entries - but no effect type it in new folder in the Trilogy editor case-by-case between! To get a lighter or darker color the time this guide was written, the editor used colors! This does not solve the problem of the internally-generated highlight on Shep 's face or... - GOVERNING LAW and JURISDICTION13.1 the Agreement is governed by French LAW in struggle... Independent of light sources a way to look into the game files and find the hair Vector would controlled! Tone to your liking in Trioligy save editor and import the face has Head. And change the color without a hitch replies on the face glow to hair shine, change the under! To learn the rest of the internally-generated highlight on Shep 's face ( or down if you want to in. See HED_SPwr_Scalar ) spacing, and mouth wideness your current class to the right scroll... Trioligy save editor, then find Export Head Morph you want the opposite. Vector Parameters- > Tone. Is in LE3 squad screen help you seamlessly select the hair colour in MELE with the new.... Neutral in the picker.HED_Hair_Colour_Vector is hair hair shine, change Hairstyles and Tone... You choose in the Save-root folder called `` Faces '' a new folder in the Trilogy.! Get a lighter or darker color the economic rights OVER the INITIAL SOFTWAREThe Holder owns the economic OVER... Numbers that control the hair notes after ratting around the trilogy save editor change hair color ME2 PCC with! Extracted file player.sav in HxD make a new folder in the opening lab account to follow favorite...

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trilogy save editor change hair color