This has even been known to happen more than once within one mission. They have exclusive stuff. There are pirates all over the place, and some of them have Bounties on them which will be paid to you the instant you destroy their ship. Though having some extra credibility is better due to the freedom you get in choosing missions. Delineate your power circulation correctly, however, and you can make mincemeat out of even the toughest situations. having level 6 gear you'll get random level 1-6 rare tech so the chances of getting something of level 6 are smaller. Privacy Policy. Try maybe a station of a different faction. This will vary from ship to ship based on the number and layout of turrets they have. No one wins fights by staying still, so you do need to understand your engine systems as well. Beam turrets are instant beams, normally not very good against shields but good against armor, that have a short charge-up time from the point the firing button is pressed, then they shoot a constant beam at the target until they overheat or the trigger is released. Contents 1 Classification 2 Role classification 3 Miners 4 Freighters 5 Frigates 6 Destroyers 7 Cruisers 8 Battlecruisers 9 Battleships First, de-fang the ship by targeting and destroying its turrets, careful not to damage the ship though. you won't be able to do much outside the early areas. This saves a ton of time when deciding whether you want to engage with something that just pulled you out of warp. Also I don't think you can check the prices you bought stuff for. Rebel Galaxy is a space Western -styled space trading and combat simulation single-player video game developed and published by (at the time) two-person studio Double Damage Games. When paying a bartender don't do it at a far off station. Showing 1 - 10 of 10 comments. As for which weapons to use, that depends entirely on the power supply your ship has on hand. As for missiles, the ImRec and Swarm launchers are always my go-to. medium. Find many great new & used options and get the best deals for 724 BLOOD MONEY OG RARE Cornhole Bags ( 710 rebel scenario 2 ultra lucky galaxy at the best online prices at eBay! You'll be waiting about three seconds on average for projectile guns to reload after they've exhausted their ammo supply. Although on paper Broadsides could inflict the shown DPS rate given the damage per shot and the max firing rate, that's only if every shot hits at full rate, un-aimed, which would require you to be practically touching a very large enemy ship or structure. Not sure whether it's the best since this game since I haven't tried all dreadnoughts yet. I've included their details below, and while my overall estimation of each ship remains the same, I'll briefly discuss how each refit differs. Fast, sturdy and pretty good firepower. MK4 Tac Beams, MK4 mining beams for all turrets, MK4 shield, MK3 armor. 27 de fevereiro de 2023 | usssa baseball tournaments 2022. Changing affiliation from hostile to neutral or from neutral to friendly with Militia will lose you 200 points with the Red Devils. Each Mining Scow that survives will give you a separate reward. And please, no story spoilers in this topic. The merchants guild eventually starts selling an add on that adds icons to ships' HUD overlays that show if they are carrying anything, or if they have a bounty. Don't look down on the starter ship too much. That last factor can be a killer if you're trying to gobble up all the juicy salvage from your latest kill. Keep in mind that will still only increase affiliation with Mercenaries Guild, not the respective employer. @theht: The game has also had a couple of small patches since release, and both of them addressed mouse control in some way, among other things. This isn't a skill I can teach in text, though. Some ships are best suited for combat, while others excel at trading. All content has already been imported and both wikis will reside as one over here. I really wanted the Arcturus after seeing it in-game for the first time. The same is true of your power supply. While in Broadside mode your turrets will automatically target and fire on enemy ships at a slow rate, roughly half of what is shown on their market stats. There are numerous ships in Rebel Galaxy; the player begins the game with a Hammerhead-class ship named the Rasputin. rebel galaxy best ship progression The Travels and Adventures of an Irish Geocaching Addict Uncategorized rebel galaxy best ship progression September 15, 2020 What ship should I save up for next? Another thing: if you want a way to increase the Platypus' damage, invest in a high-end missile launcher. For that second point, use these tactics as a baseline. Do take a swing at them though for the component they may drop, the bounty and because there's a very hard to get trophy that requires killing 20 pirate lords. Be careful that there might be traps. For instance, if you have one turret on the very front of your ship that has great visibility, you may want to set your anti-aircraft weapon in that slot so it can defend against fighters from all angles. Always grab the missions from the highest level of system you can survive in. You sacrifice a bit of speed and agility for a major increase in damage potential and a slight improvement in cargo capacity. Go to Quora. tumblr. What's a good ship you guys recommend? This book also includes a group of interviews with six of the most wellrespected game designers of the industry's short history who have designed some of the best games ever released. They serve no other purpose. NOTE: Warp Drive speed is automatically shifted depending on situations. { n="HULL_MULT", t="FLOAT", v=2.2000000476837 }, You can destroy asteroids with any weapon, however Mining Laser turrets combined with a special scanning component will yield the most ore. Know that the majority of asteroids don't contain any useful ores to sell. And in larger battles try to pull the small harrassing craft (the game calls these 'fighters' but that includes a bunch of different types including 'bombers') away from the big ships - they're quite easy to pick off with your turrets, which you can manually fire by selecting them with the dpad. Red prices are notably below the system average price (so good to buy from) and Green prices are notably above price (so good to sell to). Affiliation points are lost when capital ships of a faction are killed, this means fighter craft do not count. The Sonora can have any of the three as your primary choice depending on the engagement. Also, HOT PRO TIP: There is no reverse on your ship do not fly into what you thinking is an opening in a piece of space junk, you will get stuck for 15 minutes after finishing a big mission and have to clip your way back out. The voyage of the best ship is a zigzag line of a hundred tacks. Warp Drives is your long-distance engine, and you'll be using it a lot. Hey guys, just started playing. If another ship lands the killing blow you won't lose the affiliation points, which is handy for missions with conflicting affiliation. They have a lot of stations throughout the galaxy and can be a significant source of income via missions. You won't get the bounty this way though, but it's a nice trick in order to finish a mission without affecting affiliation more than necessary. And in general, you are selling more than you are buying in the game (thanks to looting, mining). [2] Added to the game in post-launch content patches. If you don't mind a lot of extra after-market cost, the best overall ship in Rebel Galaxy Outlaw is probably the Durston. The Beluga is a more specialized, combat-oriented variant on the classic Durston, with three turret hardpoints at the cost of missiles and cargo space. !where he shows all of the various types of ships you can fl. And ever since I got a MK6 Aegis shield, I haven't seen the shields go down to anything but a Korian Schizo II sustaining fire with backup from other ships. Benefits include access to exclusive ships and components, though this becomes more important later in the game. I went: Hammerhead -> Mastadon -> Tennhausen -> Arcturus I really wanted the Arcturus after seeing it in-game for the first time. Every projectile inRebel Galaxy Outlaw, whether it's energy or physical, has a travel time. Rebel Galaxy Wiki is a FANDOM Games Community. Broadsides are a set of heavier cannons on the sides of every ship. They have a few exclusive ships and some exclusive gear. I guess that does make sense when you put it that way. Melding in techniques from other genres is the best way to advance the genre you are working on and to create something truly original. Unless you plan to do a long-range bombing run against a Starbase with the Antimatter Probes this turret type isn't really recommended. To be able to handle combat you need to understand the ship systems you have available. For me it is Tennhausen, it comes so early, and is cheap, has great broadside slots for the cost, has decent speed and impresive cargo hold in addition to everything. It's a bit up to your playstyle and what you're using it against. The one tip I can give is to practice whenever your autopilot's interrupted by a pirate or two. Utilities ; By ExhaustBearing . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Level-5/Bandai Namco. Instead, you'll have to lead your targets, and most radars give you a leading indicator that shows where you'll need to aim to strike home. Well, my friend, the Blood Eagle is for you. For lower-power ships like the Platypus, Sonora, and SandHawk, my preferred setup is at least: For the SandHawk, the fourth weapon hardpoint is up to you, but I'd recommend something with a fast fire rate and low downtime. Games 10-1. The best cargo expansion. Whether you want to or not you will be involved in combat quite frequently, and your initial Hammerhead ship really can't handle much to begin with; you can die very easily in this ship if you aren't careful. Finding bounties can be done either by accident, by finding a transponder with bounty info or by bribing a bartender to give you a few targets. That may be fine if you're facing forward, but you're going to be limiting the ship's effectiveness when turning to use your broadside weapons. To do any of that, you need the best, most reliable ship and one that suits the way you want to make your fortune. It's got immense defense, both in its armor and its shield capabilities. This ship is as fast and maneuverable as its standard-issue brethren but packs a much heftier punch. PBP1366 Oct 22, 2015 @ 6:13pm. Rebel Galaxy - best ship + best equipment Marcel Zocker 1.2K subscribers Subscribe 139K views 6 years ago In this video i will show you the best ship (Blackgate) with all the best equipment. Nothing too valuable in the end but can be useful depending on the progress. And, can I just get back my old ship and would it give my 90K back? Use caution when choosing missions. Something the game never explains as far as I can tell - on the map if you point at a station it will tell what kind of economy operates on that station. To protect your ship from destruction it has several layers of protection. There are a grand total of nine ships inRebel Galaxy Outlaw as of writing, though four of them are refits/retoolings of the regularly available models. Tech isn't restricted on ranks, so as long as you're neutral all is good. No matter how well-equipped your spaceship, without a working knowledge of how to fight, you won't last long inRebel Galaxy Outlaw's Dodge Sector. Korians, Murath, Greel, DoubleJacks, Viriax. As for reprioritizing your targets, here are my hard and fast rules. You play as Juno Markev and live the multiple lives of an outlaw in Rebel Galaxy Outlaw. Standard Engines are just that; your regular propulsion system. Think about what kind of overall coverage you have versus what types of turrets you're running. The way to get good with Citizenry is by completing missions (if you have access to their stations) or helping out miners/traders if you're hostile to them. That's right! Many of the enemies inRebel Galaxy Outlaw follow a hit-and-run attack pattern. You play a space traveller who inherits a spaceship from a lost relative and begin your adventure to find that relative. Manage all your favorite fandoms in one place! Most of them have bounties set so you get the bounty cash plus the chance of a component drop. [1] [2] It was released on Steam and GOG.com for Microsoft Windows and OS X on October 20, 2015. Feel free to take on missions that make you attack any of them. Shot for shot they do some of the heaviest damage output available but they have a limited firing arc and if not aimed by holding down the right mouse button they have terrible aim. There are three different kinds of weapons inRebel Galaxy Outlaw: In my experience, you'll want to mix and match your Weapon hardpoints with some parts energy and some parts projectile. If ships, rocks, signals etc come within radar range your ship will slow down, giving you time to react to the signal or just move on. This is often the quickest way to offload your valuables without finding the right combo of station and event that would give you a decent price. A Durston can take almost any fight it's caught up in, and if you find yourself in an unwinnable situation, I'm liable to blame the pilot and not the ship. All you'll need to do is swap between your various turrets. That way, the enemies targeting you will hit the target ship instead and the friendlies will jut plain fire at it. Everything is mapped out quite smartly, and it's clear the game was designed primarily with a controller in mind. Published: October 17 2015 - Captain Rev shows the largest ship in the game, and takes it into a big battle.Where he shows all of the various types of ships . Different stations trade in different commodities and their prices fluctuate all the time, especially when a Special Event happens at a station such as a tech boom, mining rush, famine, war, etcwhen you leave a station you save a record of all of the prices for both in-stock and wanted-out-of-stock commodities in that station which you can access from your Map. [195] See the line from a sufficient distance, and it straightens itself to the average tendency. @zedprime:Huh that's actually really useful to know and I didn't. Turrets are a set of supposedly weaker guns that give 360 degree coverage of your ship. (deleted this from another thread, seemed more suited here). I don't know exactly, but there are Guild-specific ships in addition to the normal stuff available at stations. Set in a star cluster called the Dodge Sector, players have over 40 systems to explore and take Juno to. I went Mastadon, then Tanhasuer. Boosters are a set of higher speed engines with a temporary energy pool (also known as turbo, afterburner, etc). You start neutral to them so can dock at their stations. Personally I like the Arcturus. 50. You need money, and a lot of it, to purchase and equip a good enough ship to handle the tougher areas and missions of the game. This is one of your best sources of potential income, although it can be tricky. Secondary Weapons are a set of additional weapons for occasional fire, such as powerful torpedoes that can quickly finish of capital ships and defensive flak batteries that can damage enemy fighters and shoot down enemy missiles. The outlier here being Outrider, which is an EU ship that will probably synergize with Profundity. I'm really considering getting this, but I ended up getting burned on Elite before i even got started(maybe just the amount of time it took me to learn the controls by never playing a game like it before really). This mod adds 15 subsystem slots to each vanilla ship in the game. Rebel Galaxy Outlaw Ships are the core feature of Rebel Galaxy Outlaw. The fastest and most maneuverable ships for fighting have a light hull that require substantial power to recharge the shields for surviving long battles; so carefully balance the power drained by your installed weapons while firing (and remember you can manage the real-time distribution of power in the command interface, bars on the left, to pump up the shields over the other functions in case of necessity). The horus Heresy James Swallow NEMESIS War within the shadows original scan by Undead edited by fractalnoise vl.4 (2013.05) The Horus Heresy It is a time of legend. So if you want to run missions that will improve your standing with a faction that is hostile to you (for example, if you want to be a pirate but all the pirate factions hate you), you can pick those up at a 'diplomatic' station. So if in a pinch kill off the fighters and run from the Capitals to keep affiliation. You have several methods of doing this at your disposal. October 20, 2015 rev shows the polaris, a middle sized dreadnaught that packs a punch! Maybe look back at the station and see what prices they had listed but those are subject to change. (For some reason I didn't look up too the top of the screen for hours and just thought start brought up system setting only. In the event you want to travel with less savory goods as a smuggler, a Secret Stash or Smuggler's Hold will give you a small number of spaces that those pesky cops can't scan. Tech at their stations isn't rank-restricted so being neutral suffices. You can switch between five different speed settings: 0, 25%, 50%, 75% and 100%. If this controls similarly I should be fine. The SandHawk and the Blood Eagle have the highest top speed in Rebel Galaxy Outlaw, clocking in at 440. The SandHawk's biggest advantage is its sheer speed. Mastadon was the ship I got after the first one. Arcturus: superior firepower to any of the previous ships, with a lot of sacrifice to . Excellent. Juno Markev loses her ship at the beginning of the story. The ship hull represents your body points; once a shield is depleted (you have 4 shields) and the corresponding armor is gone, you get direct damage to your ship systems (impairing them till a critical threshold where your ship is in flames and is going to explode). Chances are there will either be no bounties around or a very limited amount of them. You've got a long ways to go. What it lacks in power, defense, and maneuverability, it makes up for in hefty cargo space and a good number of weapon hardpoints for its size and cost. There's no penalty in NOT hunting down a bounty. As of patch 1.18, the player can choose from a total of 12 unique ship models, each with their own strengths and weaknesses. Ship which stays for long. I tried it for a little bit under the most recent version (1.03), but I find playing with a controller to be so much easier and more comfortable. If you've got any strategies that we didn't mention or tips you think could make the guide better, let us know in the comments. You undertake long treks for small payouts, and you won't pay less than top dollar for the most powerful ship on the market. And all of them will be employing this tactic. Will it take down a similarly equipped SandHawk or Coyote? In the early-game systems, and even some of the ones with a "High" threat level, you can spend a few hours running cargo or taking on low-risk bounty missions. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The player can upgrade to any ship provided they have enough funds. In one- or two-on-one fights, keep your engines revving, but give your shields a little boost in less-favorable engagements. 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