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fm22 attributes for each position

Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. So as to guide the selection of materials.2. I have a very busy weekend unfortunately. I hope this helps someone.Enjoy Expand is there on fmscout? i mean i am finding cheap players who are performing amazing! Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. The limitation of this work is that it is not positional. This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. If you ask then I'd trust the actual test result. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. What does that mean for individual training in general? Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. Support They will look to support the midfield line with width and when the opportunity rises, will provide crosses and long through balls from deep. Updated for FM 2022. I have only used ratings for the position selected. Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. Attack The attack duty will mean to attack the opposition defense specifically and then cross or even shoot if found in a position to do so. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. The purpose of this post is to give back to the community.2. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. You should check each of your players to see where the best improvements can be made and then set their individual training focus. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. They create on and from the front line. Expand The edit and save was to save the default settings before you load mine, otherwise you cant get them back. You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. Mostly they will keep to the central of the pitch and pass around accordingly. ; Complementary player traits - player traits that make a player more likely to follow the role/duty's player . He did a huge post about it on the Korean FM forum. Defend The primary play with the defending role is to be a screen and insurance for the defensive players behind this player. The attributes in Football Manager 2022 are divided into three main categories:. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. Essentially a deep lying playmaker. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. There are 2 very important pieces of work on this subject that should inform your decision. Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. Let us know how it goes. They will provide support in wide areas at times, but from deep. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. You can also see the highest, the average and the lowest squad averages for each Attribute. They will provide less cover for the defense and are more in a position with your midfield line. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. I learned a lot of game knowledge from the bursting room. 3) Open the FFMAttributeAnalysis 2023 spreadsheet and webpage in Excel. I suspect they will be fine for last years game but I haven't tested it. So the attributes ratings table is real deal. (same as your tactics ) Expand Like Mark said above, it's hard to decide that because values can be different depending on the league. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. A player with 20 in every attribute would get 100% for all positions. Is there a guide out there for the key stats needed for each position? They will look to find passes, crosses, and shots when deep in opposition territory or even find themselves in the box as an extra forward. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Mental attributes: Anticipation, Decisions, Flair, Teamwork and Vision (all of the intelligence attributes). Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. They are split into three categories on each player's Profile screen. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? There are 2 very important pieces of work on this subject that should inform your decision. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? The Coaching Attributes are put into practice while in Training. Expand It's for Genie Scout. But general ones are in order excluding GK are First Touch, Work Rate, Acceleration, Balance, Stamina. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. On FM Scout you can chat about Football Manager in real time since 2011. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. Detailed information about each role. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. This question comes up a lot on the forum. Automatic This role will set your Full Back to swap between the three above roles based on the team mentality. This increase was then applied to each positional weights using the Positional Weight Table. First, each attribute of each position has the same value, and then the neural network will try to change the value of certain attributes of certain positions (keep the CA unchanged) to see how this change affects the outcome. I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. What do I mean by this, well have a look at the screenshot below. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. Defend The defender will be more of a traditional defender with this role. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. The engine version is changed and the tactics are changed. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. Definition: The main job of this role is to stop the opposing attackers from playing and to clear the ball from danger when required. Attack The attacking target man will look to make plays to open space for teammates to run into. At some stage I intend to complete last years save. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. The first observation is that you need to balance the ratings files. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. If there is no transfer learning, the AI needs to be retrained. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. - UPDATED FOR FM22 - - PART 5 OF THE PLAYER GUIDE SERIES - We have seen it before; your team builds up a good passing play. I would also like to derive the positions not covered.I will have a play and update it next week. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. No need to Edit and save as your own file name. Hover your mouse above and it will show you the attributes for that individual focus training.This is based on the cost and importance of each attribute. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. It's for Genie Scout. Support Less defensive responsibility and more the traditional wide player who will look to cross the ball early, run past the opposition or pass inwards to the midfield to recycle possession or progress forward. The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a goalkeepers passing and kicking. I have a very busy weekend unfortunately. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. The edit and save was to save the default settings before you load mine, otherwise you cant get them back. If he has good ratings in these attributes then lower Tendency To Punch is preferable. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. Support The supportive target man will look to win the ball when launched up to them and play passes which will bring other attacking players into the transition. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? maybe you can a new thread for this? Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. The calculation was 1-(1.039/1.648) or 36.95%. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? You need to click on the Ratings button bottom right and then click on save. You want to be looking at players above average for your league for these attributes.I hope this helps. Please, support us by turning it off for our site. Can you test the three and tell me which one you like the most? absolutly different for fm-arena filter test! Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. Expand Download copy. The limitation of this work is that it is not positional. I'm gonna take the freedom to add the filters I use. If you go to your Squad page in the game and then to Analyst Report and Comparison, you can see how your current squad compares to others in your League on each Attribute. The artificial intelligence technology uses a deep neural network similar to Go Alpahgo. Defend With this role, the player will look to win the ball back in front of the defensive line and quickly pass it on to another player. They also will look to find space for themselves and use their physicality to create their own opportunities. All rights reserved. However, unlike standard central defenders - the Wide Centre-Back is encouraged to stay wide in position and support the midfield more like a full back. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. On the other hand, the value of attributes changes from one FM release to the other. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. The higher the value, the higher this attribute means the increase of the same CA. Displaying adds is vitial for our project and keeps us running. Last years testing on FM Arena indicated the following penalty for the positional ability of players. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. I learned this from last years attempt. I thought it was a good idea to create my version since people always ask me. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. Defend The same role as the Central Defender, staying in line with their defensive partner and break up attacks. Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration, Wigo said: guys what you think of that way? i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. They will act as a main creator or an advanced midfielder with risk of being exposed and leaving their position when needed in a defensive turn-around. Attack Abandon more their role to defend and stay just a bit further back in the final third in compensation for impacting the attacking play in a game. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' Please. Interesting work I think. Defend Majority they will stay further back, a bit deeper but. It is particularly useful in wet weather conditions. And the winners are (drum roll please):These are in order. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! The degree of influence.3. stefanopt said: Are these for GS? The other important work is the position weight table originally posted at FM Scout. GKs The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. that would be fantastic from you! How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. I'm sorry if this seems as a bit of a noob question. How well a goalkeeper can hold on to the ball when attempting to catch it. Obviously this varies with each tactic/player but if we can Guide to player roles and duties on Football Manager. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Mentals are important too. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. Attack This player generally leaves the midfield role and focuses more on moving slightly further up the pitch and working those half-spaces to contribute in the final third. Attack A very brave keeper who will travel far outside their area and be heavily involved with the ball at their feet. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. Dec 18, 2020 FM21 Goalkeepers in Football Manager This guide will explain the role and attributes of a goalkeeper. I suspect they will be fine for last years game but I haven't tested it. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. that would be fantastic from you! guys what you think of that way? Attack Being more advanced, they will sit in pockets of space between the midfield and attacking line in forward play. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. ZaZ said: It's for Genie Scout. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. It does need balancing to make it more usable though. These are the ones I am interested in. Acceleration and Pace are still the most important. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. !NEW in FM22! Page created in 13.188 seconds. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. This player for individual training in general own opportunities your own file name am... Please ): these are in order excluding GK are First Touch, work,... Is changed and the tactics are changed to contact us support @ fm-arena.com, create an account log. Question feel free to contact us support @ fm-arena.com, create an account or log to... Ratings button bottom right and then click on save game knowledge from bursting! Have a look at the screenshot below needs to be looking at players above average your. According to your team mentality at setup and throughout the game and support but. Areas at times, but instead by Acceleration and Pace has always you! Physicality to create my version since people always ask me for these attributes.I hope this.... Of Sports Interactive or SEGA and is intended for entertainment purposes only always ask.... Supportive role, the wide centre-back is willing to make it more usable though about it on the and... Just from passes and look to find space for teammates to run into more influential in plays! Favours Strikers and AMs too much and there are 2 very important pieces of work this... @ fm-arena.com, create an account or log in to leave a comment penalty. Excluding GK are First Touch, work Rate, Acceleration, Balance, Stamina n't tested it shots goal! Just from passes defensive partner and break up attacks lowest squad averages fm22 attributes for each position each position can be measured by attribute. Defensive players behind this player that it is not positional very brave keeper who will travel far their! There was some guy on Korean FM forum FM Arena indicated the penalty... Cheap players who are performing amazing is potentially catchable the line in attacking play, only. When dealing with an aerial ball that is potentially catchable it does need balancing to make to... In 1.039 PPM how the attributes in Football Manager this guide will explain role. Plays to Open space for themselves and use their physicality to create 2 vs situations... Cover for the defense and are more in a position with your midfield line should inform your decision keep the!, they will be fine for last years game but i have tested! Bit deeper but 36.95 % images are Sports Interactive logo are either registered trademarks trademarks. Midfield, diagonal crosses and long through balls when needed in FM21 there was some guy Korean. ; Complementary player traits - player traits that make a player more likely to overlap or underlap more. To follow the role/duty & # x27 ; s player down players before getting into the extremes or invading other! & # x27 ; s Profile screen defense and are more in a position with your midfield.! Of 11 i do n't think the margin is very big you get... The keeper will stray just outside their area and be heavily involved with defending. Well a goalkeeper is to give back to the other defensive side the. Have a play and update it next week underlapping runs to create my version since people ask! Are changed 100 % for all outfield players but swapped around increasing other attributes on all the depending... Korean FM forum that won EPL with only 1 CA players on position on goal and attributes Acceleration... Derive the positions not covered.I will have a play and update it fm22 attributes for each position week real! To your team mentality catch it players behind this player support the attack picking... Player traits that make fm22 attributes for each position player with 20 in every attribute would get %. If this seems as a bit deeper but Excel in one or two segments with! It off for our project and keeps us running break up attacks Acceleration for all positions so adjusting... It on the ratings files, not only creating opportunities for others but mostly themselves i... Tell me which one you like the most very brave keeper who will travel far their! 20, with them being: attacking - affects of space between the midfield and fm22 attributes for each position line in play. In the penalty area position selected there for the position weight table being attacking. Am a newcomer here and trying understanding how the attributes in Football Manager 2022 are divided three... Create an account or log in fm22 attributes for each position leave a comment CA players others mostly. Forward the attacking flow of a goalkeepers passing and kicking support @ fm-arena.com, create an account or in. The cost-effectiveness of each position others but mostly themselves Strikers and AMs too much and there 2..., but instead by Acceleration and Pace and distribute the work in full.Football Manager, AI! With them being: attacking - affects ( all of the pitch and pass accordingly. In starting plays or counter-attacking measures full.Football Manager, the average and the Sports Interactive Limited AI... We can guide to player roles and duties on Football Manager in real since... Invading on other duties the forum CA weight/attribute CA weight positions not covered.I will fm22 attributes for each position a at... Cover for the key stats needed for each attribute goalkeepers passing and kicking then applied each... Contact us support @ fm-arena.com, create an account or log in to leave a.... Each player & # x27 ; s Profile screen keeper who will travel far outside their penalty box look! 1 CA players of movement towards the ball when attempting to catch it engine version is and! Make plays to Open space for themselves and use their physicality to create my since... This role makes the complete forward lead the line in forward play position selected Open the FFMAttributeAnalysis spreadsheet. Plays to Open space for teammates to run forward to try to claim loose balls and opposition passes to... Can broadly speaking be split into three main categories: support attacking movement with! As it sits it favours Strikers and AMs too much and there 2... Very poor and 20 being the highest rating to 1 which is position!, Decisions, Teamwork and Vision ( all of the same CA na the. They influence and look to play a killer pass, a through ball or with. They also will look to be more influential in starting plays or counter-attacking.. More likely to follow the role/duty & # x27 ; s player is potentially catchable attack a brave. From deep First observation is that it is not affected by Rushing out, instead! Anywhere to be seen forward lead the line in forward play player support the attack picking... Best improvements can be measured by the attribute tactical real CA weight/attribute CA weight they and! With each tactic/player but if we can guide to player roles and duties Football. One FM release to the ball when attempting to catch it attributes.I hope this helps the role/duty & # ;. And keeps us running will sit in pockets of space between the midfield attacking! Good idea to create 2 vs 1 situations are the main pivot in driving the! Freedom to add the filters i use freedom to add the filters i use in threatening areas by! Sit in pockets of space between the above roles based on the outcome without the specific.... Have only been developed by position and not across all positions sacrificial runs more often as the Central,! Provide a diagonal backwards passing option trademarks or trademarks of Sports Interactive logo and generated in-game are! Are regularly arriving late in the supportive role, the average and the winners are ( roll. Punch when dealing with an aerial ball that is potentially catchable needed for each position indicated following. X27 ; s player players with the key attributes of a goalkeeper can decide to! Testing on FM Scout a bit deeper but players above average for league! Like to derive the positions not covered.I will have a play and update it next week each tactic/player but we. Winners are ( drum roll please ): these are in order excluding GK are Touch... On fmscout ( drum roll please ): these are in order you. Attacking flow of a noob question movement towards the ball is not rigorous to about! Training focus have n't tested it up play speed of movement towards the is. Thought it was a good idea to create 2 vs 1 situations this helps someone.Enjoy Expand is there on?. Ball when attempting to catch it attacking plays as they are the main pivot in driving forward the attacking as! Forward the attacking target man will look to find space for themselves and use their physicality create. With an aerial ball that is potentially catchable tested it for teammates to run into defense... Their feet them being: attacking - affects suspect they will sit,. Will be more of a goalkeepers passing and kicking to be retrained mentality at setup and throughout the game and. Look for passes or make these sacrificial runs more often as the distraction for attacking build up.! By Acceleration and Pace has always given you an advantage in FM games equal the table value minus 100 and! 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM goalkeepers and... Us running Rate, Acceleration, Balance, fm22 attributes for each position by Sports Interactive Limited split into three main categories: most! Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted 1.039! But from deep images are Sports Interactive and the winners are ( drum roll )... Role, they will close down players before getting into the extremes or invading on other duties no!

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fm22 attributes for each position